Comments (7)
No I will make a new mod "DroppingResources" where you can change the dropping chance, too.
from digglesmodmanager.
And row code chace dropping resources:
set mix [lindex {{0.0 1.1} {0.0 0.7 0.9 1.1} {0.0 0.5 0.66 0.94 1.1} {0.0 0.3 0.45 0.7 0.8 1.1}} $zone]
from digglesmodmanager.
Hey iGilga,
I like that! :)
So when I do this replacement, I will get the resources depending on my civilization level. That worked in solo before and after the replacement it works also in the campaign.
Is that correct?
from digglesmodmanager.
Hi, this change will work on sandbox and campain.
Mode player vs player work with code:
else {
global civ_state
set zone [hmax 0 [hmin [expr {int($civ_state*10.0)}] 3]]
}
In fact PvP = sandbox = campain. Example research Schmelze will dropping Stein Eisenerz Kohle
from digglesmodmanager.
Ah okay,
I test the value of [im_in_campaign]
. In campaign and sandbox it is 1
and in PvP it is 0.
So this change edits the dropping resources in sandbox and campaign.
That is very interesting! :)
I can add a checkbox to the "ChangeGameSettings" mod, where you can switch this on and off. Is that okay? Or do you have a better idea?
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Okay.
from digglesmodmanager.
Finished #13 :)
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