Giter Club home page Giter Club logo

Comments (14)

HarshNarayanJha avatar HarshNarayanJha commented on May 18, 2024 1

Very sorry for responding soooooooo late. I was busy due to school exams and then cancellation of it due to corona and then online classes... But now I'm back with a bugfix and also thought about some Easter eggs. Will soon open a PR.
Thanks.

from diddi-and-the-bugs.

HarshNarayanJha avatar HarshNarayanJha commented on May 18, 2024 1

Yeah, that's great. It will excite the player as What, different coloured bullets. Have I discovered something unusual
We can also make the game more interactive by giving a notification to the player from Diddi (who modified the spaceship, as in your story), that the player has unlocked a secret function of the ship....

from diddi-and-the-bugs.

HarshNarayanJha avatar HarshNarayanJha commented on May 18, 2024 1

I'm thinking about "secret keys" that unlock special feats. For example:

  • Enemies/prizes that are not shown when the secret is not found
  • A special move or function?

Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.

Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...
And we could possibly create some mind-blowing animations for this...

More ideas on the way....

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024 1

Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.

See #41, it takes this idea.

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

@HarshNarayanJha and I found an easter egg accidentally! See #18.

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.

Here's my preview:

Normal bullet

Bullet trick

I'm between using colors 9 (orange) or 3 (green, showed above).

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

Great idea!

In that case, I may set a higher width/height in the pyxel.init, so we can make space for text notifications. I may be working on this on the next week 😉.

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.

I already pushed this at #26.

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

I'm thinking about "secret keys" that unlock special feats. For example:

  • Enemies/prizes that are not shown when the secret is not found
  • A special move or function?

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

It's been more than a year since our last "easter egg" proposal. Is there anything else we could add? If not, I think we could close this issue.

from diddi-and-the-bugs.

HarshNarayanJha avatar HarshNarayanJha commented on May 18, 2024

Yes, go ahead!

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

Ok!

I think want to resurrect this idea:

Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...

Sounds like something possible!

from diddi-and-the-bugs.

HarshNarayanJha avatar HarshNarayanJha commented on May 18, 2024

Logic shall be simple enough. I guess I can at least code it on my iPad

from diddi-and-the-bugs.

DiddiLeija avatar DiddiLeija commented on May 18, 2024

Ok, if you wanna give it a try, I'll separate this on another issue, and I'll assign you as a reminder ;)

from diddi-and-the-bugs.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.