Comments (14)
Very sorry for responding soooooooo late. I was busy due to school exams and then cancellation of it due to corona and then online classes... But now I'm back with a bugfix and also thought about some Easter eggs. Will soon open a PR.
Thanks.
from diddi-and-the-bugs.
Yeah, that's great. It will excite the player as What, different coloured bullets. Have I discovered something unusual
We can also make the game more interactive by giving a notification to the player from Diddi (who modified the spaceship, as in your story), that the player has unlocked a secret function of the ship....
from diddi-and-the-bugs.
I'm thinking about "secret keys" that unlock special feats. For example:
- Enemies/prizes that are not shown when the secret is not found
- A special move or function?
Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.
Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...
And we could possibly create some mind-blowing animations for this...
More ideas on the way....
from diddi-and-the-bugs.
Like a grand enemy type thing which yields 1000 pts or 2000 pts, or large/big trash, or we could make this grand enemy's appearing probability very less, which makes it appear only once in a single play. It will move very fast, and it will give something big like ~5000 pts.
See #41, it takes this idea.
from diddi-and-the-bugs.
@HarshNarayanJha and I found an easter egg accidentally! See #18.
from diddi-and-the-bugs.
Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.
Here's my preview:
I'm between using colors 9 (orange) or 3 (green, showed above).
from diddi-and-the-bugs.
Great idea!
In that case, I may set a higher width/height in the pyxel.init
, so we can make space for text notifications. I may be working on this on the next week 😉.
from diddi-and-the-bugs.
Hmm... I've been thinking about the "fire trick" we made. I want to play with https://github.com/kitao/pyxel#color-palette to change the bullet color when experiencing the trick.
I already pushed this at #26.
from diddi-and-the-bugs.
I'm thinking about "secret keys" that unlock special feats. For example:
- Enemies/prizes that are not shown when the secret is not found
- A special move or function?
from diddi-and-the-bugs.
It's been more than a year since our last "easter egg" proposal. Is there anything else we could add? If not, I think we could close this issue.
from diddi-and-the-bugs.
Yes, go ahead!
from diddi-and-the-bugs.
Ok!
I think want to resurrect this idea:
Or, player could use a special key combo. which can only be used once in a single play (like Z-moves, if you know pokemon...), and it will cause all the enemies/trashes on the screen to be killed, yielding very large number of points at once. This could be used when the player sees a large number of trashes on-screen...
Sounds like something possible!
from diddi-and-the-bugs.
Logic shall be simple enough. I guess I can at least code it on my iPad
from diddi-and-the-bugs.
Ok, if you wanna give it a try, I'll separate this on another issue, and I'll assign you as a reminder ;)
from diddi-and-the-bugs.
Related Issues (20)
- Version 3.1.0 release tracker HOT 3
- Share your highest scores! (v. 3.x)
- Feat: Special, single-use move to wipe out the visible enemies HOT 4
- Version 3.1.1 release tracker HOT 4
- Simplify the Nox session names
- Major feat: Hand tracking
- Feat: Gamepad enablement HOT 1
- Feat: Migrate to ruff? HOT 1
- Major feat: Add-on support HOT 4
- FileNotFoundError while running `nox -s package`
- Support Python 3.12 in Github Actions HOT 1
- Version 2.0.0 release tracker HOT 5
- Share your highest score! (version 2.x) HOT 2
- We have a Discord server! HOT 5
- Version 2.0.1 release tracker HOT 3
- Add a title menu HOT 4
- Reminder: Update the guide, adding stars HOT 1
- Version 3.0.0 release tracker HOT 3
- Adding in-browser support HOT 6
- Version 3.0.1 release tracker HOT 2
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from diddi-and-the-bugs.