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Dgame avatar Dgame commented on May 25, 2024

I don't see the benefit of such a thing. Most of the time you will also transform the background (rotate, scale). Or at least move it. Therefore, a sprite should suffice. The situations where you really need an immovable, non-transformable entity, are probably rare to non-existent.
A while ago I had the idea, that any window could have an optional background image. But I think it is not worth the effort, because a Sprite is enough.

If enough others would want such a thing (with specific requirements), then I would maybe think about it.
But until then you can, if you really need it, use something like this:

class Scene : Drawable {
protected:
    void _render() const {
        if (this._tex !is null)
            this._tex.render(null);
    }
    Texture _tex;
public:
    this(Texture tex) {
        this._tex = tex;
    }
}

from dgame.

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