Comments (17)
hacked together some shadows:
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Don't have a lot to show but here's some wip temporal AA π
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Pointer and ObjectProperty variables in action:
SHADERed v1.3.3 now has VertexBuffer item:
Which can be used to achieve something like this:
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Update! With bloom and smoother perlin noise!
I made a desentigration shader
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Just wanted to drop a comment to you saying nice job on the new shader debugger!
It's awesome and now I have a way of debugging Vulkan glsl shaders for my game!
Nicely done!
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fog.mp4
volumetric fog π
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I spent my day writing this essay/tutorial about SHADERed.
It includes code to generate this image:
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Ray marching shader : https://github.com/johhnry/ray_marching_shader
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PBR Shader
Source: https://gist.github.com/michidk/6c07cd38575ada149037d98989d9da37
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Some relatively simple volumetric, prototyping in Shadered before moving it tool for generating subUV particle spritesheet
https://user-images.githubusercontent.com/11531707/136111498-d95000ad-a3ff-409e-95bf-b76bb3986c11.mp4
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Shadow mapping with SHADERed, thanks dfranx for his generous help!!!
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That looks amazing! Well done!
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The light shader that I showed in one of the posts above running in the browser: https://shadered.org/view?s=qtAFNPvHIE
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Related Issues (20)
- Black window on Ubuntu 22.04.1 LTS HOT 4
- Multithread Analyzer
- Export failure: Audio in project leads to failure to build export.cpp
- Outsource build fails
- Bundled packages conflict with standalone packages
- Window contents aren't resized when the wuindow is resized
- Lite: Can't copy or paste anything! HOT 2
- Web version: "Please provide a project file" error
- Changing the "y" of a "float2" inside of a struct changes the "x" too (2D HLSL)
- Gizmo manipulator issue (missing ArrowX point)
- Normal of culled faces sames wrong.
- Can not get spearnode working, need for help.
- using 2 textures in GLSL
- MacOS SpearNode build
- line continuation not supported for this version or the enabled extensions
- HLSL: VSInput semantics have no effect
- Can't use #include in shader
- Add community maintainers to project to address PRs and Issues
- gl_VertexIndex doesnt exist in vulkan glsl
- Problems with text editor find/replace and utf-8 characters.
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