Comments (2)
It depends on what you are planing to do:
- If you simply want to use the library for your own project, then add the Maven dependency shown in the readme to your project.
- You want to extend the native library or want to play around with the demo, then you need to build the whole project.
If you click on the Visual Studio link in the readme, you get an instruction on all tools you need to install with/for Visual Studio.
It's actually a good point to provide the build WebRTC libraries, so you do not need to load and build it again and again. But it is a bad practice to distribute native libraries. It's an trust/security issue, since the provided library can contain malicious code.
Still, if you build the project once, you won't need to compile the WebRTC library again.
from webrtc-java.
o.k. thanx for the explanation.
from webrtc-java.
Related Issues (20)
- Remote Video Won't show and Sinking Audio Track crashes the application HOT 2
- glibc version too higher HOT 4
- constructor_magic.h File not found HOT 1
- Ununderstandible behaviour of data channel
- Crash on closing data channel HOT 1
- How to create a local MediaStream? HOT 1
- DtmfSender implementation? HOT 1
- Transfer existing RTP Stream
- Fatal error in audio_send_stream.cc HOT 6
- Disable Media Input Source of Peer. HOT 2
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- Receiving media data from client HOT 3
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- mvn install failed HOT 8
- Support linux-aarch64 HOT 1
- The offer I created cannot be saved, why is that?
- How to use WebRTC-Java to implement the server to push the UDP message on multiple browsers
- when demo will be publishes HOT 1
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