Comments (8)
Why do Rack and Game Piece have owner attributes when they're both pointing to player anyways?
A: by owner it means player, I know thats not correct UML style
Why does Hex Tile have a type attribute, point a Hex Tile type class AND point to a terrain class?
A: Ya we added Terrain in at the end and never removed hex tile type, Hex Tile Type is no longer needed
I think Board Location is a confusing term, maybe Board Container?
A: Sure
Why so many classes with only one attribute? Example Creature points to a terrain class but the terrain class only has a name attribute, wouldn't we just want to give Creature an attribute called Terrain?
A: Terrain is shared by 3 different classes. It makes more sense to encapsulate the terrain in its own class since there will most likely be logic surrounding different terrains which can be shared among the classes.
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Updated UML any other changes necessary ?
-adding java code for this in my branch
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Game piece has an id and all the subclasses do as well, the id would just be inherited, no need for each to have one set explicitly.
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What's a counter?
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new dia uml version Jpeg here
dia file will be included in the repo
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Did you mean to have game piece point to player or should it be the other way around?
On Sun, Jan 19, 2014 at 12:55 AM, GTLives [email protected]
wrote:
dia file will be included in the repo
Reply to this email directly or view it on GitHub:
#7 (comment)
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We only showed 1 to 1 relationships for now , we didn't include sets. Player does have many pieces but all we showed was that player has piece
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John, can you post the updated diagram?
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Related Issues (8)
- Setting Up The Server HOT 4
- JSON Format
- Demo Players
- Model Classes HOT 1
- Messaging
- User sign in
- Game matching HOT 4
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