Comments (6)
Hi, thanks for using it actually you can find in every source file this piece of text:
SimplexNoise 1.0.0
DevDad - Afan Olovcic @ www.art-and-code.com - 08/12/2015
This algorithm was originally designed by Ken Perlin, but my code has been
adapted and extended from the implementation written by Stefan Gustavson ([email protected])
and modified to fit to Unreal Engine 4
- This is a clean, fast, modern and free Perlin Simplex noise function.
- If we change float to double it could be even faster but there is no double type in Blueprint
- All Public Functions are BlueprintCallable so they can be used in every blueprint
From DevDad and Dedicated to you and Unreal Community
Use it free for what ever you want
I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
from simplexnoise.
Hi @devdad,
Thanks for taking time to answer, I indeed saw the headers but I don't think they can really replace a proper license from a legal standpoint, hence my question! :)
Cheers,
Thomas
from simplexnoise.
Ok then, use it don't worry, I'll add the license file ;)
from simplexnoise.
Awesome @devdad, hugely appreciated!
from simplexnoise.
Done code is now under Mit License, Cheers!
from simplexnoise.
Thanks a lot! Closing the issue.
from simplexnoise.
Related Issues (10)
- Misspelled CreatedBy name in .uplugin file HOT 1
- 4.22 update? HOT 2
- Noise generation screws up on pretty big seeds. Output is randomly raised or lowered by large amounts suddenly and small artifacts appear if that doesn't happen. Usually happens when seed is >500. HOT 4
- In range and Scaled not working as intended. HOT 2
- Problems using Simplex Noise HOT 1
- Will not build with 5.1 HOT 2
- UE 4.26.2 plugin "Berlin Noise" build failure
- Crash on loading unreal 4.17 & 4.18 with plugin HOT 2
- Errors when building in Development/Shipping HOT 2
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