Comments (3)
Would it be better to have it come to the same train station, and it just unloads those things on the opposite side?
Covering an outpost in roboports will be difficult just because that requires finding the nooks and crannies where to place them and making sure you cover the entire thing.
from factorio-generators.
using 1 train stop for 2 different things is asking for the troubles. I usual build something like this http://imgur.com/a/dmFxV
if we talk about roboports we need to cover only walls part for the outpost for the repair but i will agree with you that it is tricky and don't needed so much as it is not a huge problem to manually put few roboports in the base ;)
from factorio-generators.
For now I'm going to close this, as I don't see us adding this in the near future (since there's a ton of things people want, for example on-site smelting an whatnot). However, a push was just made to support extra area next to the station (thanks to @Cyberboss ), so once that's implemented on Autotorio, it will be possible to easily add in your own station blueprint!
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Related Issues (20)
- Exit route without gate HOT 2
- Incomplete radar coverage
- Blueprint tool can't handle filter inserters HOT 7
- Modules in pumpjacks HOT 1
- Incorrect Lamp/Power pole placement when wall thickness is greater than 1
- Can't generator loading from both sides HOT 7
- Feature Request: Request Chest Blueprint HOT 7
- Include Solar option HOT 1
- Can't use it with AAI industry (Error: Error loading blueprint) HOT 4
- Issue: landfill for curved rails is broken HOT 3
- Oil generator doesn't generate an exit route HOT 1
- Excessive heights for outposts HOT 4
- Error: Entity pipe overlaps pipe entity (777, -1157) HOT 4
- Blueprint Tool sets Decider combinator's output to 1
- Game crashes when importing blueprint book using Landfill tool HOT 1
- Offshore pumps not properly modeled for "place landfill under entities"
- Inserter stack size override not captured when blueprint tool adds landfill under entities
- Include Lights option doesn't include any lights HOT 2
- Oil outpost generator doesn't generate radar when selected HOT 1
- Power poles don't generate lines between them HOT 1
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