Comments (7)
DOTween.Kill(target) can't kill sequence with this target.
from dotween.
Ahoy! Yes, pausing/killing a tween will also pause/kill all callbacks
from dotween.
Hello,
Killing a Sequence renders it immediately inactive, so callbacks won't be called anymore.
I even replicated your code to be sure nothing weird was happening, and everything is killed correctly here. So I suppose you have some other similar object where the OnDestroy is not called, or maybe you didn't store the sequence variable but created the Sequence anonimously, so the Kill is not happening?
I'm closing this for now, since I'm pretty sure it must be a script error on your side, but let me know.
Cheers,
Daniele
from dotween.
Thanks for the quick reply, I'll take a closer look at what's going here and reopen this if I find anything that's indeed Dotween related.
On a related note, is there any way to see the currently running tweens like Hotween manager used to display them? (meaning the objects themselves and not just an "Active tweens" counter)
from dotween.
Sorry but no: there is no way to see the actual objects. DOTween has a different logic than HOTween, and it knows absolutely nothing of the object it's tweening: it keeps track only of the properties.
from dotween.
@zszen Not sure what you mean :P
from dotween.
Hi,
Am I assuming correctly that this is also the case for pausing tweens? Eg. we pause kill in an OnDisable
function, is it save to assume there are no callbacks from the next frame onwards?
from dotween.
Related Issues (20)
- How to make OnUpdate and ChangeEndValue work properly?
- Index out of range error
- Startup errors not giving detailed warnings when default logging enabled
- DOComplete -> TweenManager.FilteredOperation: IndexOutOfRangeException (Possibly related to SetTweensCapacity?)
- [Feature Request] Assembly Definition & Version Define Resource HOT 1
- The DOTweenPath won't rotate or move with the parent
- WaitForCompletion stuck on recycled tween
- Can Dojump use endvalues ββthat change in real time?
- DoPath - Change waypoints during tween is running
- Combining Eases HOT 1
- UI Tweening works unreliably HOT 7
- NaN Input Error HOT 2
- Upgrading to Unity 6 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- SetDelay is appending interval between two tween Joined in sequence HOT 2
- DOTween adds 2.7MB to WebGL build HOT 1
- Is DOJump not supported for Kinematic 3D Rigidbodies?
- Unity using DOTween pro UI creates ghost effect HOT 5
- Does not support the latest 6 preview?
- Demo link is no longer operational
- bug: real-time animations take more time than expected
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. πππ
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google β€οΈ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from dotween.