Comments (11)
Hey,
Thank you for the nice words, and thank you for getting DOTween Pro.
I initially pondered the idea of making a "convert to script" system (actually, more than a "convert to script", simply an Inspector which would modify its Component's script automatically). I decided not to though, because imho a Visual Editor is more useful if you can change the properties quickly and try it out. If it modified a script instead, it would have to recompile each time, and since Unity recompiles the whole project when a single script changes, in case of projects with lots of code it would become a bore having to wait all that time. Also, I believe that the pure script features of DOTween are simple enough that, if you want to work via code, it's easier to just create the code yourself.
Let me know what you think of this.
Cheers,
Daniele
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You're right, it's probably easiest to simply script myself and have full
control from the start. I just like the speed of editing the waypoints.
Maybe I'll write a basic tool that just grabs the wp locations for me and
puts them into a text file.
Sean Mann NaplandGames.com http://naplandgames.com/
facebook.com/NaplandGames
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Mhmm wait, thinking of it, I could easily add a button on DOTweenPath to "copy to clipboard" an array with all the current waypoints. What you think of this?
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from dotween.
Great, will do that tomorrow then :)
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Here you go :)
from dotween.
Thanks, but your link goes to your forum which tells me this:
An Error Has Occurred!
The topic or board you are looking for appears to be either missing or off
limits to you.
On Wed, May 6, 2015 at 8:48 AM, Daniele Giardini [email protected]
wrote:
Here you go http://forum.demigiant.com/index.php?topic=33.0 :)
—
Reply to this email directly or view it on GitHub
#12 (comment).
Sean Mann NaplandGames.com http://naplandgames.com/
facebook.com/NaplandGames
from dotween.
Oh I thought you were registered already: that's where I place the latest versions of DOTween Pro (because the Asset Store is superslow to update). Register on the forum then follow the instructions here, so I can activate the private DOTween Pro area for you.
from dotween.
I registered. User name is sean_mann, email: naplandgames@gmail.
Thanks!
On Wed, May 6, 2015 at 4:21 PM, Daniele Giardini [email protected]
wrote:
Oh I thought you were registered already: that's where I place the latest
versions of DOTween Pro (because the Asset Store is superslow to update).
Register on the forum then follow the instructions here
http://forum.demigiant.com/index.php?topic=2.0, so I can activate the
private DOTween Pro area for you.—
Reply to this email directly or view it on GitHub
#12 (comment).
Sean Mann NaplandGames.com http://naplandgames.com/
facebook.com/NaplandGames
from dotween.
Hey, sorry for being a bother, but please follow the full instructions on that page I linked (by requesting group membership and sending me your invoice), so I can accept the membership request and activate the full account :)
from dotween.
Hey, I managed to activate your DOTween Pro membership on the forum. I'm writing you here too because I'm not sure my private message reply was sent (I'm rather new to having a private forum).
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Related Issues (20)
- OnComplete problem (again of course) with singleton classes
- How to make OnUpdate and ChangeEndValue work properly?
- Index out of range error
- Startup errors not giving detailed warnings when default logging enabled
- DOComplete -> TweenManager.FilteredOperation: IndexOutOfRangeException (Possibly related to SetTweensCapacity?)
- [Feature Request] Assembly Definition & Version Define Resource HOT 1
- The DOTweenPath won't rotate or move with the parent
- WaitForCompletion stuck on recycled tween
- Can Dojump use endvalues that change in real time?
- DoPath - Change waypoints during tween is running
- Combining Eases HOT 1
- UI Tweening works unreliably HOT 7
- NaN Input Error HOT 2
- Upgrading to Unity 6 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- SetDelay is appending interval between two tween Joined in sequence HOT 2
- DOTween adds 2.7MB to WebGL build HOT 1
- Is DOJump not supported for Kinematic 3D Rigidbodies?
- Unity using DOTween pro UI creates ghost effect HOT 5
- Does not support the latest 6 preview?
- Demo link is no longer operational
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