Related Issues (20)
- Light color does not affect shadow color
- Deferred Rendering Path HOT 1
- Inverted Hull Outline: incorrect look with Clip Space option in WebGL
- Normals smoothing utility
- Custom Shader Creator
- Shader fails to compile when its material is specified in model's import settings HOT 1
- Always crisp toon shading ramp using ddx/ddy
- Handle _CASTING_PUNCTUAL_LIGHT_SHADOW in ShadowCaster pass
- Opaque material appears black and glitched (background repeats over it when i move the camera) But transparent works. HOT 2
- Dependencies aren't pulled with the package HOT 2
- WebGL 2.0 Support HOT 3
- Feature: Camera bias for Hull displacement HOT 5
- Outline Wiki should include Outline Toolkit as requirement HOT 4
- Having trouble getting this to work on Android HOT 2
- outline on clip material possible? HOT 2
- How to get transparency using the Inverted Hull Outline for a specific object HOT 3
- Vertex colours should be gamma corrected
- Has anyone got this to work well with Probuilder? HOT 1
- Spotlight Compatabilty HOT 1
- Unity 2023: Shader does not work in build mode.
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