Comments (3)
Noticed here bgfx in comment here:
polymer/samples/rhi-render/rhi.hpp
Line 25 in 1fdd5c6
Last time I looked closely at Vulkan/spir-v support it was still in development on your end. I need to take a closer look now.
VK renderer is not done yet, but SPIRV tooling is.
Whatever feature bgfx lacks it will have it faster than new renderer will have all features bgfx already has. Also allows you to focus on stuff that's unique for your project and your project does well, and I get more surface for improvement and testing.
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@bkaradzic of course! :) We're big fans at Adobe, clearly.
Last time I looked closely at Vulkan/spir-v support it was still in development on your end. I need to take a closer look now. There's so much great tooling for that ecosystem.
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Or just use bgfx? https://bkaradzic.github.io/bgfx/overview.html
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