Related Issues (20)
- Add loader for GLSL header files to allow #include. HOT 1
- Use UniformBlockObjects for shaders.
- Add ADS Phong shader
- Shadow mapping
- Work out shader structures for materials.
- Investigate using OpenGL 4.0+ GLSL subroutines via extensions
- Create blur fragment shader.
- Create toon fragment shader
- Create geometry wireframe shader.
- Build different windowing systems as separate executable targets
- Deferred rendering
- GLUT version segfaults with GLEW
- ASCII rendering via ncurses ☺
- Generate ErrorMesh procedurally
- Primitive mesh objects
- Investigate UTF-8 on Windows HOT 1
- Update the debug logging system HOT 1
- Look at using AssImp to load meshes.
- Update to GLFW 3.0
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