Comments (2)
Hi, I apologize for the delayed response. I'm glad you figured it out, a new version will be released soon that fixes some syntax potholes in the current version. Unfortunately at the moment I don't have plans to support Harlowe, it would need a rewrite of the import engine.
from cradle.
The Harlowe story format is now supported in Cradle (UnityTwine v2).
The 'to' assignment operator is now available in the Sugar story format.
from cradle.
Related Issues (20)
- Adding stories at runtime (like a mod)? HOT 1
- How to determine if a passage has been seen? HOT 1
- Stories not generating C# scripts HOT 7
- Jump on a specific passage HOT 1
- NotSupportedException on Windows C#6 version HOT 6
- Using Twine Text Player for dialogues HOT 1
- Can't generate .cs file HOT 1
- Animating text using TMPro player (Text Mesh Pro)
- [Harlowe] "...must be followed by a Harlowe-hook" error caused by tabs in code HOT 5
- Getting an exception error HOT 3
- Custom macros (prompts) for Harlowe / Harlowe documentation
- Can't import stories HOT 2
- Single-line comment or end-of-line expected
- Unable to import stories HOT 1
- Sugarcube Code: <<timed "2s">> <<goto "passage">> throwing error logs HOT 4
- Story Compilation Error
- Can't find Mono directory HOT 3
- Need Explanation for Macros (Harlowe)
- History not updated when pausing on exit from passage
- Cradle timeouts when trying to extract Clockwork.html story data with Unity 2020.3.22f1 HOT 1
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from cradle.