Comments (2)
from cradle.
Well thanks anyway for the response and a great package nonetheless
from cradle.
Related Issues (20)
- Adding stories at runtime (like a mod)? HOT 1
- How to determine if a passage has been seen? HOT 1
- Stories not generating C# scripts HOT 7
- Jump on a specific passage HOT 1
- NotSupportedException on Windows C#6 version HOT 6
- Using Twine Text Player for dialogues HOT 1
- Can't generate .cs file HOT 1
- Animating text using TMPro player (Text Mesh Pro)
- [Harlowe] "...must be followed by a Harlowe-hook" error caused by tabs in code HOT 5
- Getting an exception error HOT 3
- Custom macros (prompts) for Harlowe / Harlowe documentation
- Can't import stories HOT 2
- Single-line comment or end-of-line expected
- Unable to import stories HOT 1
- Sugarcube Code: <<timed "2s">> <<goto "passage">> throwing error logs HOT 4
- Story Compilation Error
- Can't find Mono directory HOT 3
- Need Explanation for Macros (Harlowe)
- History not updated when pausing on exit from passage
- Cradle timeouts when trying to extract Clockwork.html story data with Unity 2020.3.22f1 HOT 1
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from cradle.