Comments (1)
I use the following web component for this:
import {
Scene,
PerspectiveCamera,
WebGLRenderer,
BoxBufferGeometry,
Mesh,
MeshBasicMaterial,
TextureLoader
} from 'three/build/three.module.js';
import {CustomElement} from '@dannymoerkerke/custom-element/dist/custom-element.es.js';
import '@dannymoerkerke/material-webcomponents/src/material-button.js';
export class DeviceOrientation extends CustomElement {
static get observedAttributes() {
return [];
}
constructor() {
super();
const shadowRoot = this.attachShadow({mode: 'open'});
shadowRoot.innerHTML = `
<style>
#container {
width: 100%;
height: 300px;
}
#permission {
margin-bottom: 15px;
}
</style>
<material-button id="permission" label="Enable sensors" raised></material-button>
<div id="container"></div>
`;
}
connectedCallback() {
this.permissionButton = this.select('#permission');
this.permissionButton.addEventListener('click', async e => {
const permission = await this.requestPermission();
});
this.deviceOrientationSupported() ? this.requestPermission() : this.hide(this.permissionButton);
const container = this.shadowRoot.querySelector('#container');
const {width, height} = container.getBoundingClientRect();
const init = texture => {
const scene = new Scene();
const camera = new PerspectiveCamera(30, width / height, 0.1, 1000);
const geometry = new BoxBufferGeometry(1, 1, 1);
const material = new MeshBasicMaterial({map: texture});
const cube = new Mesh(geometry, material);
scene.add(cube);
camera.position.z = 4;
const renderer = new WebGLRenderer({antialias: true});
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
renderer.render(scene, camera);
if(window.DeviceOrientationEvent) {
window.addEventListener('deviceorientation', ({beta, gamma}) => {
requestAnimationFrame(() => {
cube.rotation.x = parseInt(beta, 10) / 50;
cube.rotation.y = parseInt(gamma, 10) / 50;
renderer.render(scene, camera);
});
});
}
};
new TextureLoader().load('../src/img/crate.gif', init);
}
deviceOrientationSupported() {
return 'DeviceOrientationEvent' in window && 'requestPermission' in DeviceOrientationEvent;
}
async requestPermission() {
let permission = null;
try {
permission = await DeviceOrientationEvent.requestPermission();
this.hide(this.permissionButton);
}
catch(e) {
this.show(this.permissionButton);
}
return permission;
}
}
customElements.define('device-orientation', DeviceOrientation);
from whatpwacando.today.
Related Issues (20)
- Screen Wake Lock works in Safari on iOS but not when PWA is "added to home screen" HOT 1
- Wrong link in speech recognition HOT 1
- When will the source code be releaded? HOT 4
- Code to check if app is installed HOT 2
- Geolocation iOS HOT 7
- [iOS bug] iOS PWA does not support light/dark mode switching HOT 3
- Can't receive notifications with a delay of more than 5s HOT 1
- Show availability of all PWA capabilities visually on homepage for current browser HOT 1
- Pressing the `install to home screen` button then `close` renders scrolling useless HOT 3
- AR demo doesnโt work in safari HOT 1
- "Install to home screen" detect wrong OS. HOT 1
- Open source? HOT 1
- iOS 17.3 Safari says JavaScript disabled HOT 1
- iOS notifications don't work HOT 1
- "Install to home screen" broken in Firefox
- Dark color scheme is hard to read HOT 6
- BLE scanning not working HOT 2
- Feature suggestion: add window controls overlay HOT 2
- Empty home page (and bad rendering of menu) on iOS HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from whatpwacando.today.