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Hi, my name is Daniel and I make things, mostly with code, and sometimes even with other people. I primarily operate as part of NovaDawn Studios or as part of The Lunar Inhabitants, but I'll try to chip in with other open source repos too.

You can find my website and blog here, although my posting schedule is...erratic.

I primarily either work with TypeScript/JavaScript, CSS and HTML if working on web software, or C# (and Visual Basic.NET if required) for desktop software and games. My primary game engine is Unity, but I have a fair bit of experience with both Godot and Unreal Engine too.

My editor is either Visual Studio or Visual Studio Code, depending on project and need. I am (unfortunately) a Windows first developer, but I have cross OS development experience covering Mac and Linux too, and I'm not shy about working for those systems.

I'm currently working on a game as part of NovaDawn Studios, which will include open source software such as MarkDialogue, a MarkDown-to-Dialogue system for Unity, allowing the game's writers to write dialogue logic in a familiar style, yet have it work in the game immediately.

Daniel Masterson's Projects

clrgraph icon clrgraph

A C# and Clojure powered plotter and grapher

dangl icon dangl

An OpenGL->Windows Console rendering engine and game

danm36 icon danm36

My personal repo containing personal details.

ggj2022 icon ggj2022

My Global Game Jam 2022 submission.

naudio icon naudio

Audio and MIDI library for .NET

ultimatetttengine-dotnet icon ultimatetttengine-dotnet

An engine for http://theaigames.com/competitions/ultimate-tic-tac-toe providing a visual output and other features to help built UTTT bots

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