Comments (1)
Clearly not a bug con my own. This is just how the ROM works. It has to turn off the pixels. That is why it flashes on PONG and not con INVADERS.
from chip8.
Related Issues (10)
- Puede ser que las instrucciones 8xy6 y 8xyE esten incorrectas. HOT 2
- Split project into library and main client HOT 1
- Application crashes if no sound device is available
- No return check after init_context HOT 1
- No feedback on Windows when running chip8.exe
- CPU consume is too high HOT 1
- Emulated clock cycles could be changed by the user HOT 1
- malloc error: pointer being freed was not allocated
- MEGACHIP-8 support HOT 1
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from chip8.