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Name: Daniel Márquez
Type: User
Name: Daniel Márquez
Type: User
One bot I've made for the Resistance competition at aigamedev.com
Google Play game services - Android samples
Multi file/asset loader for AS3 built on AS3Signals.
C Implementation of the A* Pathfinding Algorithm
Corrections of the source code provided with the book "C++ for game programmers" (http://www.amazon.com/For-Game-Programmers-Development-Series/dp/1584504528), because I can't find anywhere else to report it (I know the book is old). Some extra modifications are also added to work on Linux.
University project about the constraint satisfaction problem.
Static libcurl to be used in Android and iOS apps. Build scripts included. No Android source required
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Classic demoscene fire effect just for fun
A fixed point implementation for C and C++
The most awesome and elegant way to kill processes
GameAnalytics library for Windows Phone 8.1 and Windows Store apps.
Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.
Basic Handles implementation
Simple HTN (and other AI with tree structure) implementation
A handy class that prompts users of your iPhone or Mac App Store app to rate your application after using it for a while. Similar to Appirater, but with a simpler, cleaner interface and automatic support for iOS fast application switching.
A simple kmeans implementation I've made just to play with cmake and to remember some c++ (it's been a long time since I coded a bit). I decided to implement this basic technique after a friend told me he were implementing this EM algorithm for a job interview (this is in C++, hope this doesn't cause problems to anybody), then I realized I never implemented this technique in C++ (I've got one in c#, python and lisp but none in C++) so I spent a few hours of my weekend doing it
The library you create when you are done with Learn C The Hard Way
Just simple implementations of AI techniques to illustrate some demos
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
A CSP implementation from the paper "Constraint Satifaction Solver in a weekend"
Python script for reading the tga files generated by gimp
winrtsock ( from winrtsock.codeplex.com with modifications for libcurl )
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.