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Daniel Márquez's Projects

assetloader icon assetloader

Multi file/asset loader for AS3 built on AS3Signals.

astar icon astar

C Implementation of the A* Pathfinding Algorithm

c-for-game-programmers-src icon c-for-game-programmers-src

Corrections of the source code provided with the book "C++ for game programmers" (http://www.amazon.com/For-Game-Programmers-Development-Series/dp/1584504528), because I can't find anywhere else to report it (I know the book is old). Some extra modifications are also added to work on Linux.

csp-tfg-uhu icon csp-tfg-uhu

University project about the constraint satisfaction problem.

curl-android-ios icon curl-android-ios

Static libcurl to be used in Android and iOS apps. Build scripts included. No Android source required

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

gestouch icon gestouch

Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.

irate icon irate

A handy class that prompts users of your iPhone or Mac App Store app to rate your application after using it for a while. Similar to Appirater, but with a simpler, cleaner interface and automatic support for iOS fast application switching.

kmeans icon kmeans

A simple kmeans implementation I've made just to play with cmake and to remember some c++ (it's been a long time since I coded a bit). I decided to implement this basic technique after a friend told me he were implementing this EM algorithm for a job interview (this is in C++, hope this doesn't cause problems to anybody), then I realized I never implemented this technique in C++ (I've got one in c#, python and lisp but none in C++) so I spent a few hours of my weekend doing it

liblcthw icon liblcthw

The library you create when you are done with Learn C The Hard Way

mscthesis icon mscthesis

Just simple implementations of AI techniques to illustrate some demos

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

simplecsp icon simplecsp

A CSP implementation from the paper "Constraint Satifaction Solver in a weekend"

tga_reader icon tga_reader

Python script for reading the tga files generated by gimp

winrtsock icon winrtsock

winrtsock ( from winrtsock.codeplex.com with modifications for libcurl )

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