Comments (5)
nice!
Tip: host it on github your code by you self, so other people can find it and use
I keep this shader as it is
from godot-utils-and-other.
Thank you, I took Your advice. And thank you for Your wonderful shader.
Another thing. Is it possible to make so that with an increase in THICKNESS, the upper layers of the clouds are drawn first, and then the lower ones, and not vice versa, as now? Because the clouds are hanging too low, it seems that you touch their your head.
from godot-utils-and-other.
its not "my shader"(link to original shadertoy shade linked in shader code)
my is only adaptation to Godot and my "reflection logic"...thanks anyway xD
Another thing.
check shadertoy website, there many "cloud shaders" you can learn then
also I have other "full dynamic day/night cycle" shader that almost loop-less(performance 10x faster then this one)
you can check how it look like on https://youtu.be/jTmppCifnYE
source in this project godot-utils-and-other/a_rel_bw_game
from godot-utils-and-other.
Big Thanks for your adaptation, anyway. Without your code I would be forced to use a simple texture. Without a cycle of day and night, etc., etc. And now I have the sky, as in Morrowind, thanks to you))
Other shader looks much worse, but it can be used for cell phones. I trying them. Thanks.
And thanks for your article on Habr)) Happy New Year!
from godot-utils-and-other.
thank
nice to know that it useful for you :)
from godot-utils-and-other.
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