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G-Force007 avatar G-Force007 commented on June 8, 2024

If EnablePacketValidation is set to false while EnableInfoCache is true, this bug doesn't occur. Seems to be related to both Packet Validation and InfoCache

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danielga avatar danielga commented on June 8, 2024

So this happens because by the time the packet builder function calls GetGameDescription, that returns "base". The solution is to call serversecure.RefreshInfoCache later on, which I am going to add to the pure Lua module.

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danielga avatar danielga commented on June 8, 2024

I've pushed a patch for this, CIs will build it in the meantime.

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danielga avatar danielga commented on June 8, 2024

Oh and make sure to update the Lua module too.

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G-Force007 avatar G-Force007 commented on June 8, 2024

It was on base for a bit and then changed over. Thanks, that fixed it.

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