Comments (2)
Hi Daniel,
This feature would be extremely useful. Here's my vote for implementing this.
Many thanks
Hugo
from reactphysics3d.
Hello. It is currently not possible to query the distance between two objects that are not colliding.
I will try to add this feature in the future.
Thanks for reporting this.
from reactphysics3d.
Related Issues (20)
- SingleFrameAllocator and multiple world instances. HOT 1
- Sim step slowing down HOT 6
- How does the sensor need to be implemented? HOT 2
- mBaseAllocator.release pure virtual method called causing SIGABRT HOT 2
- A ton of compiler errors when trying to compile with Make. HOT 1
- RigidBody::raycast gives incorrect result in raycastInfo for body with multiple colliders + solution HOT 1
- Objects going though each other HOT 1
- Set Collider Transform assumes that mBody is a RigidBody HOT 2
- How to get axis angles? HOT 4
- CollisionDetectionSystem::createContacts() assert crash HOT 2
- Transform::getOpenGLMatrix not including rotation HOT 2
- void PhysicsWorld::createIslands() dirty contactPairIndex crash HOT 4
- Will it work for Android? HOT 2
- testbed build error with glDisableVertexAttribArray
- Build failing - Missing include in configuration.h HOT 3
- Assertion failed in OverlappingPairs, version release 0.10.0 HOT 2
- Destroying an empty physics world leads to assertion failure (after upgrading to 0.10.0)
- 0.10.0 - Raycasting gives incorrect results for HeightFieldShape when scaling factor is applied HOT 1
- Child somewhat-static collision shape
- Ticking different objects at different rates
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