Comments (6)
can u fix it with pr?
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I don't know what this class does (how to replace it) and the original nanogui does not have this file. So I used another GUI library instead.
from nanogui-sdl.
Can I help ?
https://github.com/lighttransport/nanort/blob/master/nanort.h
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Sure, is it new version?
from nanogui-sdl.
Sure, is it new version?
Something like a new version with an other problem:
https://github.com/lighttransport/nanort/blob/0bfd8fa97e979b3636136840cbe6cc70b8bc9f08/nanort.h#L131
class StackAllocator : public std::allocator<T> {
https://en.cppreference.com/w/cpp/memory/allocator
So isn't work with c++20
But is there anyway.
Line 75 in 6785c6b
from nanogui-sdl.
I think std::allocator_traits can replace std::allocator. Nanogui-sdl uses std::allocator in some other places and replacing those was recommended by Visual Studio.
https://en.cppreference.com/w/cpp/memory/allocator_traits
According to this, std::allocator is removed because it is (at least partially) duplicate of std::allocator_traits: https://stackoverflow.com/questions/39414610/why-are-are-stdallocators-construct-and-destroy-functions-deprecated-in-c17
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Related Issues (20)
- It works on Raspberry Pi? HOT 3
- Ir works on iOS and Android? HOT 1
- Failing to compile on MacOS X HOT 3
- How to draw on background | main window HOT 1
- Status? HOT 24
- critical error HOT 1
- Dropboxes and Comboboxes HOT 2
- Image panel HOT 1
- CPU and memory leak HOT 1
- Rendering of existing SDL_Surface HOT 3
- Placement of widgets for specific coordinates (x,y) HOT 8
- Multiline TextBox or TextArea HOT 7
- Screen overlapping issues HOT 1
- Correct way to dispose a window entirely? HOT 2
- Hello! can this work without X11? (ie DRM render through SDL) HOT 3
- Programmatic way of setting focus on button?
- I have a problem with 100% CPU use and incorrect rendering HOT 13
- async texture load causes flickering during initial frames HOT 3
- Labels too tight in the screenshot? HOT 4
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