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Comments (6)

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Hmm, nullDC is built as a console application and creates the window later on 
-- 
probably thats why. Will see if i can fix it easyly

Original comment by drkIIRaziel on 13 May 2010 at 9:58

  • Changed state: Accepted
  • Added labels: Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

from nulldc.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Ahh, probably, when I have it to launch at fullscreen it launches and I can 
hear it
running in the background.  When I do "alt+tab" I can tell that the console
application is focused on.  Do you have info about the commandline commands, 
maybe
that change would work too. 

Also it may be useful to know that I had no issues doing the same thing with an 
older
version of nulldc. 

The new version works great on my machine by the way. The plugins for the 
xbox360
controllers work perfectly. Glad to see work has picked up on this again.






Original comment by [email protected] on 13 May 2010 at 10:15

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Not sure if this will address your problem but it couldn't hurt.

Open your nullDC.cfg file in Note pad.  Under the 1st heading "[nullDC]" the 
last
line is "Emulator.NoConsole=0" change the 0 to a 1 and the console will no 
longer
appear.  If this works for your FE problem the build team might want to consider
deactivating the console by default and recommend activating it only to people 
that
are having problems.  Just a thought...

Original comment by [email protected] on 15 May 2010 at 4:37

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
I tried that and it did eliminate one issue, now I can see the emulator window 
when I
launch it, but the windows is small instead of fullscreen (even though 
fullscreen is
checked off, and in the cfg I made sure it was set to 1). 

When I start a game, the game starts in a small window and all the vmu boxes 
popup
when the game starts.  I wonder, is there a way to turn off the vmu displays? 
Maybe
that would help?

Also, maybe the commandline has changed recently? This is what the front end I 
use
has listed under the command line. 

-config ImageReader:defaultImage=%file

where %file is the cd image 

Original comment by [email protected] on 15 May 2010 at 6:51

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
so.. I added the emulator in under another system in the front end and it worked
fine, the issue is with the frontend, not your program.

I must really commend you for your work though.  I'm happy with this final 
release. 
Somethings aren't perfect (like no sound for project justice), but this is an 
amazing
update that works many games flawlessly.  Thank you for all your hardwork, 
you've
allowed me to relieve some of my memories from late high school and early 
college and
it's been really fun.

Original comment by [email protected] on 21 May 2010 at 7:34

from nulldc.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Should be fixed in r26. If you can compile a binary try it w/ -config 
nullDC:NoConsole=1 -config ImageReader:defaultImage=%file

Original comment by drkIIRaziel on 23 May 2010 at 8:33

  • Changed state: Fixed

from nulldc.

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