Comments (12)
This is probably a CDDA related bug. Some audio tracks will play just once
instead of
restarting after they end. Some others will keep restarting before they end.
Original comment by Mr.PsyMan
on 13 May 2010 at 12:03
- Changed state: Accepted
from nulldc.
Maybe this bug cause problems in Sonic Adventure 1, music also stop on second
repeat.
Original comment by [email protected]
on 13 May 2010 at 3:00
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The sound on SA1 gets cut short on some dumps to decrease image size
Original comment by [email protected]
on 26 May 2010 at 7:28
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Made a gdi and looks like that does not have the issue at all. Perfect music!
So not
sure if this issue is valid then.
Original comment by [email protected]
on 27 May 2010 at 5:29
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Yes gdi image not have issue, with cdi image was problems.
Original comment by [email protected]
on 27 May 2010 at 5:48
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So, CDI images of both games have problems with music tracks? And GDI versions
work
correctly, right?
Original comment by KrossX3
on 31 May 2010 at 12:34
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[deleted comment]
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Yes, CDI image with my game have problems with music tracks.
And GDI version work correctly.
Original comment by [email protected]
on 31 May 2010 at 12:42
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GDI version works fine for me too, so seems to be a badly made CDI version
causing the issue - maybe the same on real hardware.
Can we close this?
Original comment by [email protected]
on 24 Aug 2010 at 12:36
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[deleted comment]
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I think this is same problem like in CDI version Sonic Adventure 1 on second
loop music stop.
GDI version must work properly.
Yes we can close.
Original comment by [email protected]
on 24 Aug 2010 at 12:45
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Guess i can close this then :)
Original comment by drkIIRaziel
on 2 Sep 2010 at 11:03
- Changed state: Invalid
from nulldc.
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