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d18c7db avatar dpowers86 avatar funkycochise avatar theypsilon avatar

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gauntlet_fpga's Issues

MiSTer - welcome voice and names only play occasionally

I think the voice should say at least "Welcome" each time a new player joins and at least sometimes followed by a character name - "Blue Valkyrie" for instance.

But often only the sound effect is heard - no voice - or just "Welcome" on top of the sound effect - no name.

I've tried resetting and joining two players and recorded it three times in a row - I couldn't get it to say the names on video. Only once have I heard a name after "welcome" - that was Blue Valkyrie.

https://www.dropbox.com/s/s49mdm4htzlck2s/Gauntlet%20welcome%20and%20names%20missing.mp4?dl=0

MiSTer core sound volume is very low

At highest volume setting on MiSTer the sound volume is much lower than other cores.

To match other cores the audio output amplitude should be doubled a least once - perhaps even twice (or 1,5 times) - that's 6 dB, 12 dB or 9 dB.

Releases Folder

Would it be possible to have the RBF and MRA files within a releases folder? It would be handy for the Update Script that I made for Unofficial Cores.

Audio is too high pitched

On MiSTer (can't speak for other targets), all audio (including voice) sounds about one octave too high.

I'm not sure if it's related, but the sound of f.e. ghosts hitting warrior on level one sounds like popping bubbles...not sure how else to describe it. =)

MiSTer - Magic/Start is missing when assigning joystick buttons

When assigning buttons you can map Fire, Start player 1, Start player 2 and Coin.

But I believe the correct list would be Fire, Magic/Start and Coin ... since MiSTer automatically assigns joysticks to player 1, 2, 3 and 4 - each with their respective Magic/Start buttons in this case.

Perhaps the update can be taken from this repo (though for some reason the coin slot keyboard keys are moved from 1-4 to 5-8): https://github.com/funkycochise/Gauntlet_FPGA/commit/666b2d79e95ca0a851281d5cf73375297a48d52f

You could consider merging the cores and add it to the official MiSTer repo: https://github.com/MiSTer-devel

MAIN.vhd still instantiates SLAPSTIC with a generic

It looks like at some point SLAPSTIC was altered to allow I_SLAP_TYPE to be modified dynamically? MAIN.VHD still instantiates it with a generic (and doesn't pass slap_type via the port).

MAIN.VHD:

	p_10C		: entity work.SLAPSTIC
	port map (
		I_CK	=> I_MCKR,
		I_ASn => sl_ASn,
		I_CSn	=> sl_SLAPSTK,
		I_A	=> slv_cpu_ad(14 downto 1),
		O_BS	=> slv_BS
	);

SLAPSTIC.VHD:

entity SLAPSTIC is
--	generic (
--		chip_type : integer range 100 to 118 := 104 -- see generate statements below to select correct type
--	);
	port(
		I_CK        : in  std_logic;
		I_ASn       : in  std_logic;
		I_CSn       : in  std_logic;
		I_A         : in  std_logic_vector(13 downto 0);
		O_BS        : out std_logic_vector( 1 downto 0);
		I_SLAP_TYPE : in  integer range 101 to 118 -- slapstic type can be changed dynamically
	);
end SLAPSTIC;

Alternative Gauntlet ROM issue

If launching the MRA for "Gauntlet (2 Players, rev 6), you get screen corruption followed by "ROM at 38000 error U L 5892"

EDIT: After a bit more testing, this seems to affect all of the 2-player versions (only)

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