Comments (4)
Subscribing, same on 2022 beta.
I can add that since I need to work in multiple Unity environments, instead of removing the mentioned .dlls, I added define constraints to all 4 as pictured below:
However, this does not solve the errors so I'm also curious how this can be solved
Best
Wiktor
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@drew-512 I wanted to report back that i managed to get ZLogger to work with Unity 2021 today with a hint from this unity forum post.
In particulear:
- I switched back to .NET Standard 2.1 (from my previous .NET Framework configuration), though not sure if this is necessary
- I added
!UNITY_2021
define constraint to all current dlls supplied with ZLogger - I re-downloaded all packages from nuget (in version 6.0.0) and extracted the 2.0 (2.1 where available) versions of the .dlls. Also added
UNITY_2021
define constraint to those - I also had to add System.Diagnostics.DiagnosticSource.dll. Might be due to going from
.NET Framework -> .NET Standard
, i didn't readd this for pre 2021 dlls yet
Some steps might not be necessary. It got it working for me, though i only tested in the editor so far.
For reference, i keep the .dlls in Plugins/Cysharp/ZLogger/Plugins
and i attached my updated contents of Plugins/Cysharp
for anyone interested.
Best,
Wiktor
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Awesome @noname77 thank you so much. Looks like things are safe for now and that is safe to assume things will get better as Unity make key decisions.
Hopefully down the road we can expect more 2021.2 friendly releases but I get that for now the priority is accommodating 2020.X. Until then, thanks again and lmk how we can support ZLogger.
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Related Issues (20)
- v2 release task
- Misuse HOT 5
- Improvement: Shared Files HOT 2
- Improvement: Add optional MessageCap HOT 2
- Make use of "Interceptors" feature from C# 12 (Experimental) HOT 3
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- Recommendation for Caller* attributes HOT 3
- Add Intermediate String Interpolater HOT 3
- Add native CLEF format json logging support HOT 7
- UnitLoggerFactory formatting problems with JSON messages HOT 4
- NuGet Clone failure in Unity With dotnet 4.8.1 HOT 5
- Dependency errors in Unity 2023.2 HOT 7
- Some AOT warning HOT 2
- MessageSequence's IEnumerable Handling Assumptions lead to erroneous serialization HOT 13
- NullReferenceException due to Key being Null in MagicalBox.ReaderCache HOT 9
- Exception output content with plain text is missing HOT 1
- The type 'IAsyncDisposable' exists in both 'Microsoft.Bcl.AsyncInterfaces and 'netstandard' HOT 2
- FileLogger not Compatible with WebGL HOT 1
- Typo in the "about" text to the repository HOT 1
- IL2CPP build problem with UnityLoggerFactory HOT 1
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