Comments (3)
You're supposed to use parseItem not parseMaterial.
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You're supposed to use parseItem not parseMaterial.
Changed to ItemStack head = XMaterial.PLAYER_HEAD.parseItem();
still the same
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It's working just fine. I use this a lot myself for skulls. If you debug the item, it's giving you PLAYER_HEAD so it's basically the same if you use Material.PLAYER_HEAD
So I'm not sure, this might be a problem with the way you're setting the owner.
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Related Issues (20)
- [XItemStack] - CreatureSpawner without entity specified HOT 1
- XTitles - MC 1.11 Failure HOT 1
- [XMaterial] - How match material color types HOT 1
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- [SkullUtils] - Property Value error HOT 7
- [ReflectionUtils] - PATCH_NUMBER does not contain correct value HOT 5
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- [SkullUtils] - Feature / Bug / Help: Apply Skins without calling the Mojang API HOT 8
- [FALSE POSITIVE NOTIFY] - Weird update on Virus Total database HOT 11
- [ItemBuilder] - Feature HOT 1
- Modded Hybrid Bukkit/Forge Servers - Enum vs Static Classes
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