Comments (6)
It's not the idea of it being a critical part of the engine. It's just wanting to have more concrete terms to use the LightWave SDK on than just "some guy said to just do this". I personally am not interested in the SDK, but it would be useful for those that are.
from serious-engine.
We contacted NewTek, and they briefly replied it is okay to use the LightWave SDK as long as the copyright information in their files remains untouched.
from serious-engine.
So what does that mean? Do whatever with it unrestricted, just leave the copyright information alone?
from serious-engine.
That was basically all their reply, yes.
from serious-engine.
It would be very helpful if they could maybe formalize that under a 2 or 3 clause BSD license, I'd be a little worried about distributing the serious engine with such a vague promise.
from serious-engine.
Actually, LWSkaExporter is not a vital part of the engine. It's a plugin for LightWave that allows you to import models from that program. Serious Engine can totally run without it, and you can just remove LWSkaExporter if you are worried.
from serious-engine.
Related Issues (20)
- Compiling issues HOT 9
- Possibly error in Bison Source file. HOT 7
- Add gitter chat
- fatal error C1083: Cannot open include file: 'Engine/Classes/BaseEvents.h': No such file or directory HOT 4
- How use GRO file? HOT 9
- Checking with PVS-Studio static analyser
- Why was OGG support removed? HOT 2
- freenode channels? HOT 8
- High-res logo? HOT 3
- Build error SDK issue?
- visual studio 6 project files available? HOT 1
- First Encounter HOT 3
- Syntax Error while building HOT 4
- build instructions for Linux
- How to compile Engine with vc 2013
- 'yyval' is used before being initialized ERROR on logo HOT 3
- Serious Engine 2 source code release? HOT 1
- [MSVC][std:c++latest] Serious_Engine build failed due to error C2666: 'CValuesForPrimitive::operator ==': overloaded functions have similar conversions
- OpenAL Soft support HOT 1
- Any chance for a source code release of Fusion?
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