Comments (5)
I think it could probably be modified to replace those instances of hardcoded scheme with document.location.protocol + '//example.com'
or something like that, interested in giving it a shot?
from quake-kube.
Sure, just let me know how :)
from quake-kube.
The suggested fix wasn't quite enough. There is also the issue of the port being selected (comes from host in index.html) and also the websocket protocol. I fixed both of these in my PR and have it running on my kubernetes environment with https.
from quake-kube.
I'm getting exactly the same issue when running this over an inlets tunnel - the idea was to invite friends to play a "WAN party"
from quake-kube.
Ok I think this should be fixed by #20, if it isn't we can reopen.
from quake-kube.
Related Issues (11)
- running quake-kube on RPI4 HOT 5
- Some game data files may have been corrupted HOT 3
- Add quakecon
- tls through reverse proxy support ? HOT 2
- Error on Game startup : Method not allowed HOT 3
- Update QuakeJS or replace with other browser client HOT 4
- Access Server Console
- Compiling issue - modifying any files in the public folder has no effect when compiling the docker image HOT 1
- content-server error invalid character HOT 3
- How to influence other settings not in the configmap HOT 4
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