Comments (5)
Works awesome, thanks!
from phaser-state-transition.
Sure thing!
It was on my list of things to be 'normalized' but, since I'm not a day-to-day Phaser user it's hard to grasp that this was needed. Almost any scenario, that has a state with params being passed along, in my opinion, is prone to errors. This is because, then you'd basically gonna have a state(phaser state) that doesn't know about the overall application state.
But, since it's being used, I'm gonna add the enhancement, no problemo!
Stay tuned!
from phaser-state-transition.
Give it a try and let me know. Cheers!
from phaser-state-transition.
What do we pass to the two transition optional params ? null ? or something else, if we don't wish to use them.
from phaser-state-transition.
@appsolutegeek Yup, null should work.
from phaser-state-transition.
Related Issues (20)
- [Question] Need help to use this plugin HOT 10
- state "create" method being called twice when using "In" transition HOT 14
- Want to use default state parameter HOT 2
- State slide left transition in draws twice HOT 10
- Transition does not care about camera position HOT 2
- Starting a transition while a transition is running creates a ghost snapshot HOT 4
- Misplaced sprites and groups after state transition HOT 5
- Add list of transitions HOT 3
- (chore) Benchmark tests should be included
- Codepen examples HOT 1
- Persistent Sprites Hidden behind background in Snapshot HOT 6
- Typescript definition updates ? HOT 3
- How to disable anti-aliasing during transition? HOT 7
- Blank screen before transition HOT 1
- Feedback needed HOT 7
- Screen blinking upon transition HOT 4
- Support for v3
- v2.10.0 breaks the position of the slide HOT 2
- Unable to use .js HOT 4
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from phaser-state-transition.