Comments (1)
For embedded Javascript, I should have one shared v8::Isolate per game, but it should not actually be initialized until it's needed. So, when a script is being parsed, if it's the first time, an Isolate will be setup. Otherwise, it won't. This will save space for game that don't use Javascript, even if they support it.
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Related Issues (20)
- Clean up Entity Constructors
- Reading multiple lines from TCPIn HOT 1
- Player quit command crashes trogdor-server HOT 1
- Object arrays and object generators HOT 2
- Object arrays HOT 1
- Player descriptions HOT 1
- Custom Directions HOT 1
- Trogdord: the indexes on restored games don't get updated HOT 1
- Being inventory should be implemented using std::weak_ptr HOT 2
- Make Thing::setLocation() private and only allow Place::insertThing() to call it HOT 2
- Make timer period configurable and possibly support turn-based gameplay HOT 1
- Trogdord: allow socket connections HOT 1
- Trogdord: ini file includes HOT 2
- Trogdord: add usernamd and password config options for redis config in trogdord.ini HOT 1
- Override trogdord.ini settings with environment variables HOT 1
- When validating integers, validate for overflow as well HOT 1
- Investigate turn-based play HOT 1
- Reduce the number of Lua states used HOT 1
- Support Lua 5.4
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