Comments (6)
Never mind; figured out the issue. Blender triangulation breaks Workshop for some reason.
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Not triangulating shouldn't break it, and Blender's triangulation works fine for me. Huh?
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Either way, a bad OBJ or a bad OBJ reader (I just used someone else's reader) shouldn't crash it so I'm reopening this. At worst, this should just fail exporting.
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Just confirmed that it wasn't Blender's triangulation breaking it, it was textures not being next to the .obj that broke it. In other words, if you have textures on the level model but it appears untextured in Workshop, exporting to .lz can and will crash.
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Ah thanks
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I would mention that this mirrors behavior in GxModelViewer, but if you're going to add GMA/TPL exporting that isn't exactly relevant. :p
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