Comments (4)
You have to have android SDK installed and set up to do that, and variables set to point to them:
export ANDROID_SDK=~/Android/android-sdk-mac_86
export ANDROID_NDK=~/Android/android-ndk-r10d
should help.
Also, this is more of internal script to create CI builds. Doing something like
from corona.
Of course I have those environment variables setup !
$echo $ANDROID_SDK
/Users/larpoux/android-sdk-macosx
$echo $ANDROID_NDK
/Users/larpoux/android-ndk-r19c
$
from corona.
OK this is an internal script.
But I ask you seriously how can I build the Corona software from sources:
- on MacOS
- on Linux
- on Windows
The ratatouille.xcodeproj does not build everything
from corona.
Look, our build servers run on macOS. It really doesn't worth the effort to make them portable.
As to your question, it depends which platform code you're trying to build.
- Windows builds only on Windows
- Linux, on macOS (with docker) and Linux
- iOS, tvOS, macOS - on macOS only
- Android on Windows and macOS. I just merged
gradle
branch into master, so check out master, open platform/android with Android Studio or IDEA, import gradle project and you're all set. Alternatively, use command line./gradlew assemble
to build corona app which is inplatform/test/assets2
.
from corona.
Related Issues (20)
- [Android] The Android platform does not seem to need to compile libjpeg?
- Google SSO plugin crash HOT 8
- [Win32]: display.newText() , text rendering errors in RTL languages HOT 2
- Will Solar2D consider eliminate vulnerabilities by upgrade some third-party libraries? HOT 3
- Integrate iMessage sticker pack for iOS builds.
- [macOS Ventura]: Coroutines not working HOT 9
- MacOS: crash with display.capture() HOT 2
- Can't build for iOS or tvOS with with Xcode SDK 16.4 HOT 4
- macOS - windowSize not working HOT 2
- Windows: unsigned binaries for Solar2D 2023.3689+ HOT 3
- system.activate("multitouch") crashes apps built with Solar2D 2023.3689 HOT 2
- Error in logic in NetworkSupport.cpp —> NetworkRequestParameters HOT 1
- windows11/edge last version: HTML5 build not run HOT 2
- [ios]: display.save does not properly save an image that has transparent area HOT 2
- display.colorSample doesn't work as expected. HOT 2
- CoronaBuilder on 3684+ and Xcode 14.3 generates an error when uploading a build to the Apple App Store
- When I try ios native build with *android only* plugin setting in `build.settings`, It will failed.
- App Store must be built with the iOS 16.1 SDK or later HOT 2
- MacOS: Mac App Store apps crash when trying to run them in TestFlight
- [ANDROID]: Live Build App crashing on startup HOT 4
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from corona.