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Comments (7)

zpaolo11x avatar zpaolo11x commented on May 22, 2024 1

Well with this build it works perfectly!

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zpaolo11x avatar zpaolo11x commented on May 22, 2024 1

Sorry for the late reply, I just pulled and build again and it seems to work fine for me.

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complexlogic avatar complexlogic commented on May 22, 2024

Is your Ubuntu desktop running Wayland? If so, is Flex Launcher running in XWayland compatibility mode? Generally it will unless you pass SDL_VIDEODRIVER=wayland environment variable.

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zpaolo11x avatar zpaolo11x commented on May 22, 2024

No, I'm running X11 because, well I don't remember why, I'm just more familiar with that. I just checked and loginctl confirmed that I'm under x11, not wayland

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complexlogic avatar complexlogic commented on May 22, 2024

I am a bit puzzled as to why the gamepad is affecting the performance, since the gamepad isn't polled when the application is running.

I uploaded a test branch gamepad with a simple change that disconnects the gamepad prior to application launch, then automatically reconnects it after the application closes. Please clone the branch

git clone -b gamepad https://github.com/complexlogic/flex-launcher.git

Then build according to the instructions, run it with OnLaunch set to None and the gamepad connected. See if that fixes the performance problem in your applications.

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complexlogic avatar complexlogic commented on May 22, 2024

Great. I'm not really sure why it fixes the problem. But I was already thinking of making this change anyway to account for the case where the user switches to a different gamepad device while the application is running, so I'm going to go ahead and merge this into master.

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complexlogic avatar complexlogic commented on May 22, 2024

I just discovered there was a minor bug in that gamepad branch. Could you run git pull and then build and try one more time before I merge it? Thanks.

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