Comments (1)
Fixed gloriously by @LinKCoding in #39 ⚡️
from 40phaser.
Related Issues (20)
- Easter Egg to link to this repo HOT 1
- Use class variables to contain state instead of standalone variables
- Integrate with Git tags and releases HOT 1
- Document the process for publishing new versions
- Tapping the screen should trigger a jump
- Change `gamePlaying` variable to `isPaused`
- Development server has an annoyingly aggressive cache
- Allow users to pause game using "p" key
- Update 'Build your own' text to be more descriptive HOT 2
- Add logic to end screen text
- Add camera fade and shake to game over scenario
- Add role-label and an aria-label to the game canvas
- Allow gameplay without a mouse
- Consider using underlines instead of parenthesis for (P)lay and (B)uild HOT 1
- Injecting your own Phaser does not actually work
- Make game higher resolution HOT 5
- Default to Apercu font if available
- Add event hooks to initialization settings
- First platform gap is sometimes too big to jump over
- Add TypeScript type definitions
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from 40phaser.