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Comments (10)

minggo avatar minggo commented on September 23, 2024

Did you test in release mode?

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jordiwang avatar jordiwang commented on September 23, 2024

Did you test in release mode?

yes, build android release apk, code is here https://share.weiyun.com/14O8zNAF

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minggo avatar minggo commented on September 23, 2024

May be you can try to improve it by:

  • use opengl es instead of vulkan
  • disable multi-thread rendering in GFXDeviceManager.h
  • don't trigger Allow Data Access if the mesh is a static mesh, which means the mesh will not be used again after sending data to GPU
  • don't include modules that are not needed in your game

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jordiwang avatar jordiwang commented on September 23, 2024

Is there an official demo for performance comparison testing?

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minggo avatar minggo commented on September 23, 2024

No, we will not provide demoes for this type of comparison.

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jordiwang avatar jordiwang commented on September 23, 2024

May be you can try to improve it by:

  • use opengl es instead of vulkan
  • disable multi-thread rendering in GFXDeviceManager.h
  • don't trigger Allow Data Access if the mesh is a static mesh, which means the mesh will not be used again after sending data to GPU
  • don't include modules that are not needed in your game
image

After disabling multithreading and taking the above measures, there is still about 60MB more, are there any other measures?

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minggo avatar minggo commented on September 23, 2024

Did you disable not needed features, such as physics.

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jordiwang avatar jordiwang commented on September 23, 2024
image image image

After disable not needed features, the memory is still 50MB larger than unity 2021

are there any other measures?

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smallmain avatar smallmain commented on September 23, 2024

Hey, at least the CPU won! Double! 🤩

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jordiwang avatar jordiwang commented on September 23, 2024

Hahahaha That's a difficult trade-off.

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