Giter Club home page Giter Club logo

Comments (15)

dumganhar avatar dumganhar commented on June 22, 2024 1

嗯。我测试跟进一下。感谢反馈。

from cocos-engine.

zwtderek1986 avatar zwtderek1986 commented on June 22, 2024

https://forum.cocos.org/t/topic/157659,也有人在论坛里面提了,没人回应

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

你这个节点是一个 2D sprite?如果是 2D 面片,绕 Y 轴旋转 90 度,应该直接不显示了吧。
在编辑器中调整 Rotation Y 是什么效果?

因此,为了避免理解上的差异,请提供一个 Demo,和描述一下你的预期。

另外,我猜想,你是说动画过程中少了一半?还是动画结束时?

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

我按你的实例代码,写了个测试例验证,并没有出现此问题。所以还是提供一个示例 demo。
有点怀疑跟你的相机配置有一定关系。

from cocos-engine.

zwtderek1986 avatar zwtderek1986 commented on June 22, 2024

你这个节点是2D sprite?如果是2D面片,绕Y轴旋转90度,应该直接不显示吧。 在编辑器中调整旋转Y 是什么效果?

因此,为了避免了解问题的差异,请提供一个Demo,并描述一下你的预期。

另外,我想,你是说动画过程少了一半?还是动画结束?

2D的项目,节点也是2D的,实现一个翻牌效果,动画一开始就直接少一半,动画完毕后正常,Anchor Point设置的0.5,0.5!引擎3.8.2和3.8.3都有这个问题。2D项目相机要什么特殊配置么?我是直接创建的2d工程

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

截图一下你的相机属性面板。
最好提供一下最简复现demo,便于我们排查。谢谢。

from cocos-engine.

zwtderek1986 avatar zwtderek1986 commented on June 22, 2024

截图一下你的相机属性面板。 最好提供一下最简复现demo,便于我们排查。谢谢。

demo如下
bugDemo.zip

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

收到,我定位一下。

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

WeChatd42c0bcb2a909512866dbe4aa4245219

你项目 相机 Far 设置 为 1000, position 也是 1000,肯定会出现这个问题。
你这里改为 2000,就好了。

from cocos-engine.

zwtderek1986 avatar zwtderek1986 commented on June 22, 2024

https://forum.cocos.org/t/topic/157659
论坛里有人提到过,3.4.2是正常的!

我是默认生成的项目,所以没有关注相机的问题

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

嗯,那可能某个版本相机参数有调整。

from cocos-engine.

zwtderek1986 avatar zwtderek1986 commented on June 22, 2024

嗯,那可能某个版本相机参数有调整。

希望还是优化一下,或者是说明一下吧,做2D的项目,对这个关注真不多!还是谢谢了

from cocos-engine.

zwtderek1986 avatar zwtderek1986 commented on June 22, 2024

嗯。我测试跟进一下。感谢反馈。

明白了,我的size是400400。anchor point是0.50.5
受到3d的影响,position中z:1000,所以最小要设置成1000+400/2 = 1200,至少是这个值才能正常y轴旋转!

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

是的。

另外,我查到历史:#13170

from cocos-engine.

dumganhar avatar dumganhar commented on June 22, 2024

@wuzhiming
这个的确触发了一定的兼容性问题,看怎么修下?

from cocos-engine.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.