Comments (3)
报错:
Showing All Messages
Undefined symbol: v8::api_internal::MakeWeak(unsigned long**)
podspec配置:
` s.source_files = 'PublicHeader/.{h}'
s.public_header_files = 'PublicHeader/.{h}'
s.ios.vendored_libraries = 'Libraries/*.{a}'
s.preserve_paths = [
"engine-native/**/*"
]
s.pod_target_xcconfig = {'DEFINES_MODULE' => 'NO'}
s.framework = 'CoreVideo', 'AudioToolbox', 'OpenGLES', 'CoreMotion', 'CoreText', 'CFNetwork', 'CoreFoundation', 'MobileCoreServices', 'GameController', 'WebKit', 'CoreMedia', 'AVKit', 'CoreGraphics', 'SystemConfiguration', 'QuartzCore', 'JavaScriptCore', 'Security', 'OpenAL', 'AVFoundation', 'Foundation', 'UIKit', 'Metal', 'MetalKit', 'MetalPerformanceShaders'
s.library = 'c++', 'stdc++', 'z', 'sqlite3', 'iconv'`
from cocos-engine.
不支持这个方案,需要用自定义引擎的方式自己去修改。
from cocos-engine.
请问下,3.8.2支持将cocos项目集成到iOS原生的项目中吗?如果支持的话,怎么能集成呢? @minggo
from cocos-engine.
Related Issues (20)
- [性能优化] 希望将 `batcher-2d.ts`文件中的 `walk` 方法改为非递归. HOT 5
- physx的mesh碰撞体不能正常缩放的bug与修复方式
- 问题:ScrollView 滚动事件回调接收到的是数字,然而EventType里没有数字的,只有字符串的。
- Support Tween.from and Tween.fromTo
- [feature] Reusable for internal actions in Tween and reusable for Tween
- Add an API for modify PHYSICS_2D_PTM_RATIO
- b2.PolygonShape is not a constructor HOT 2
- [3.8.2] The game frame rate using GPU particles on the native platform is lower than when using CPU particles HOT 1
- PhysX TerrainCollider wrong side sizes with rectangle Terrain.
- Intersection detection for Physics
- IOS Native audios issues HOT 1
- Support Windows SDK 10.0.19041.0 and above
- Let Tween System support any object type and string type support HOT 5
- Cannot call native C++ method from TypeScript HOT 3
- 强烈要求 让开发者可以选择 ts版本的 spine runtime. HOT 3
- 为node增加Tag字段,用来设置自定义数据,比addComponent好用些。 HOT 1
- ACTIVE_IN_HIERARCHY_CHANGED 事件不支持级联,希望优化事件派发,或者新增事件支持
- ENABLE_MULTI_TOUCH = false 时, 手机触控异常. HOT 12
- Node.EventType.TOUCH_END 事件回调抛异常时,会导致其他 UI 事件派发错乱 HOT 2
- Add Tween.complete/completeAll/completeAllByTarget API to make tween complete immediately HOT 1
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