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Comments (26)

Wesley51 avatar Wesley51 commented on June 11, 2024

Dont use nacho it isn't stable

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assasin541 avatar assasin541 commented on June 11, 2024

@DeadSteve51 what do you recommend to use?

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CyberFlameGO avatar CyberFlameGO commented on June 11, 2024

I think @Lucaskyy fixed this, @HeathLoganCampbell you’re good to close this

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andreasdc avatar andreasdc commented on June 11, 2024

@CyberFlameGO I didn't find proper fix for this issue.

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CyberFlameGO avatar CyberFlameGO commented on June 11, 2024

@andreasdc We merged Lucas’ fork to upstream, and if I’m not mistaken, it’s fixed in that fork. Please let me know if it isn’t :)

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andreasdc avatar andreasdc commented on June 11, 2024

@CyberFlameGO I don't see any fix to this bug. Please show me commit so I can check. :)

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CyberFlameGO avatar CyberFlameGO commented on June 11, 2024

I think it’s this? [SportPaper-0027] Fix head rotation packet spam
I could be wrong though (in that it’s not fixed)

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andreasdc avatar andreasdc commented on June 11, 2024

@CyberFlameGO then it's not fixed. When you have guis with player heads (setOwner) it appears as the same skin/head.

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Sculas avatar Sculas commented on June 11, 2024

Ah no, that is not the fix for that. I will try to reproduce this soon and get a fix for it.

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Sculas avatar Sculas commented on June 11, 2024

@andreasdc "with the same skin/head" you mean Steve/Alex skin?

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andreasdc avatar andreasdc commented on June 11, 2024

@Lucaskyy it gets first shown player head, but it doesn't happen in all types of guis.

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andreasdc avatar andreasdc commented on June 11, 2024

@Lucaskyy maybe it's because I don't create new SkullMeta for every itemstack in this type of gui, but I use old one and change displayname and owner?

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Sculas avatar Sculas commented on June 11, 2024

Create a new SkullMeta and set it to the ItemStack. Don't reuse it.

Try this :)

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andreasdc avatar andreasdc commented on June 11, 2024

@Lucaskyy I will try that today. :) It worked on taco etc. before.

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andreasdc avatar andreasdc commented on June 11, 2024

@Lucaskyy btw. good job on updating, you can look on other issues and look for improvements from other projects too. Keep up the good work! 🥇 ❤️

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Sculas avatar Sculas commented on June 11, 2024

@Lucaskyy btw. good job on updating, you can look on other issues and look for improvements from other projects too. Keep up the good work! 🥇 ❤️

Thank you! :) And yes, I will.

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Wesley51 avatar Wesley51 commented on June 11, 2024

Nacho comeback?

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Wesley51 avatar Wesley51 commented on June 11, 2024

Someone should close this

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CyberFlameGO avatar CyberFlameGO commented on June 11, 2024

Turns out this doesn’t need closing yet :)

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Sculas avatar Sculas commented on June 11, 2024

By the way, if you can;

Could you send me your code that is having issues with NachoSpigot so I can try it out locally.

(in Discord or here, use markdown please!)

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andreasdc avatar andreasdc commented on June 11, 2024

@Lucaskyy can you give me the discord?

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CyberFlameGO avatar CyberFlameGO commented on June 11, 2024

Take a look at the README.md on this repository, it’s there already

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Sculas avatar Sculas commented on June 11, 2024

This seems to be more of a plugin issue than a NachoSpigot issue.

Re-using ItemStacks doesn't seem to work when using SkullMeta's. Is that normal MC behavior?

Please re-open this issue if you know what the issue could be behind this!

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Sculas avatar Sculas commented on June 11, 2024

After some time taking a look, I noticed that this seems to be a Spigot or TacoSpigot issue. They have modified the TileEntitySkull and made some changes, which means I can't really go back to that since I don't have the old source code to see what got changed. My best bet for now is, don't reuse the ItemStacks when using SkullMeta's.

When I get some time, I might take a look at this to fix it.

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Sculas avatar Sculas commented on June 11, 2024

Wanted to note, that if I recall correctly this issue has been fixed a couple weeks ago. So please try again using the latest version!

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andreasdc avatar andreasdc commented on June 11, 2024

Wanted to note, that if I recall correctly this issue has been fixed a couple weeks ago. So please try again using the latest version!

It's kind of fixed yes. :)

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