Comments (26)
Dont use nacho it isn't stable
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@DeadSteve51 what do you recommend to use?
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I think @Lucaskyy fixed this, @HeathLoganCampbell you’re good to close this
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@CyberFlameGO I didn't find proper fix for this issue.
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@andreasdc We merged Lucas’ fork to upstream, and if I’m not mistaken, it’s fixed in that fork. Please let me know if it isn’t :)
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@CyberFlameGO I don't see any fix to this bug. Please show me commit so I can check. :)
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I think it’s this? [SportPaper-0027] Fix head rotation packet spam
I could be wrong though (in that it’s not fixed)
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@CyberFlameGO then it's not fixed. When you have guis with player heads (setOwner) it appears as the same skin/head.
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Ah no, that is not the fix for that. I will try to reproduce this soon and get a fix for it.
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@andreasdc "with the same skin/head" you mean Steve/Alex skin?
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@Lucaskyy it gets first shown player head, but it doesn't happen in all types of guis.
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@Lucaskyy maybe it's because I don't create new SkullMeta for every itemstack in this type of gui, but I use old one and change displayname and owner?
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Create a new SkullMeta and set it to the ItemStack. Don't reuse it.
Try this :)
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@Lucaskyy I will try that today. :) It worked on taco etc. before.
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@Lucaskyy btw. good job on updating, you can look on other issues and look for improvements from other projects too. Keep up the good work! 🥇 ❤️
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@Lucaskyy btw. good job on updating, you can look on other issues and look for improvements from other projects too. Keep up the good work! 🥇 ❤️
Thank you! :) And yes, I will.
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Nacho comeback?
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Someone should close this
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Turns out this doesn’t need closing yet :)
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By the way, if you can;
Could you send me your code that is having issues with NachoSpigot so I can try it out locally.
(in Discord or here, use markdown please!)
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@Lucaskyy can you give me the discord?
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Take a look at the README.md on this repository, it’s there already
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This seems to be more of a plugin issue than a NachoSpigot issue.
Re-using ItemStacks doesn't seem to work when using SkullMeta's. Is that normal MC behavior?
Please re-open this issue if you know what the issue could be behind this!
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After some time taking a look, I noticed that this seems to be a Spigot or TacoSpigot issue. They have modified the TileEntitySkull and made some changes, which means I can't really go back to that since I don't have the old source code to see what got changed. My best bet for now is, don't reuse the ItemStacks when using SkullMeta's.
When I get some time, I might take a look at this to fix it.
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Wanted to note, that if I recall correctly this issue has been fixed a couple weeks ago. So please try again using the latest version!
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Wanted to note, that if I recall correctly this issue has been fixed a couple weeks ago. So please try again using the latest version!
It's kind of fixed yes. :)
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Related Issues (20)
- Gamerule String empty HOT 10
- I can't Join my server HOT 12
- TNTPrimed setCustomName does not refresh. HOT 2
- Wildstacker not working with NachoSpigot HOT 3
- invalid keepalive HOT 13
- Sparky Anticheat having issues with NachoSpigot. HOT 2
- Player teleport does not load chunks
- Add packetevents (retrooper's) patch.
- Server crash HOT 10
- [Bug] Random NPE error crashes server HOT 6
- Error with packetevents 2.0 HOT 4
- Server crash HOT 3
- Diode consume too much CPU time HOT 1
- Plugin dosent work on NachoSPigot HOT 5
- Add Artemis Spigot SDK HOT 1
- The "fast-operators" config option is broken again HOT 2
- PacketEvents 2.0 support is broken HOT 1
- Applying certain velocities while sneaking freezes Nacho
- FAWE doesnt load on NachoSpigot (Java 17) HOT 1
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