Comments (3)
Good luck with the project! :-)
BTW this project does asynchronous loading too, so I'm curious if it did not work as expected. There are specific steps to prevent freezing the main thread while loading and parsing:
https://github.com/cmdr2/unity-remote-obj-loader/blob/master/OBJ/src/OBJ.cs#L80
https://github.com/cmdr2/unity-remote-obj-loader/blob/master/OBJ/src/OBJ.cs#L265
https://github.com/cmdr2/unity-remote-obj-loader/blob/master/OBJ/src/OBJ.cs#L196
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Yes, I am sorry! In fact I got this idea from you...
I was thinking about other OBJ loaders when I wrote that statement.
Anyway thank you very much for your reply, I added this row to the README.md:
The first asynchronous loading implementation comes from unity-remote-obj-loader.
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No problem, that's alright :-) Thanks, and good luck! Your project looks very interesting, will try it out the next time I need to fetch OBJ files.
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Related Issues (5)
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