Comments (2)
Some changes made by a script are persistent to the game if you saved it. Examples are Blips (radar icons), Car parkings and some more. This is how the game works and depending on what those changes are, there are multiple solutions to it.
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Closing as inactive
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Related Issues (20)
- CLEO Mission should clear local variables before run
- f
- Gta
- my samp (gta sa ) crashes
- how to install cleo .sav saves for gta sa ? HOT 1
- Unhandled exception at 0x74895166 in CLEO.asi HOT 2
- Doesn't work in GTA SA official version from Rockstar HOT 4
- CLEO bass.dll breaks GTA SA's Audio System HOT 2
- Add more text buffers for CLEO texts
- Crash to Desktop after NEW GAME HOT 2
- CLEO_CreateCustomScript not transmiting script params from custom missions HOT 1
- something crash for 4.4.4 but never happened on 4.4.0 HOT 1
- game without sound HOT 5
- 34@ HOT 2
- more than one mission could run leading to a crash HOT 1
- 0A9D should zero out the variable before writing the result
- ini plugin does not let writing plain string values
- SCM function should keep its own gosub stack HOT 2
- CLEO should print its version in the cleo.log HOT 1
- load plugins from cleo_plugins folder HOT 1
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