Comments (3)
@claabs - I believe this can be closed after PR #57 being merged.
@Gamewalker - Build should now be built after each push to master and be tagged via Git SHA of the commit. This should resolve the issues you were seeing previously.
from epicgames-freegames-node.
Kind of strange that Plesk makes it so challenging. If you're allowed to add in docker run
arguments, you could try adding --pull=always
.
I haven't started formally versioning the project at all since there's really no use case for an older version. If you're still having issues in Plesk, I can try to start versioning the builds.
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if you cant automate it easily, dont do it. Plesk has a WEB UI and you can recreate an instance with version tags. If you choose latest, it wont check for an updated latest image and you need to manually pull from the console.
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Related Issues (20)
- using cookie method emit errors. HOT 4
- Catalog search strategy does not support country blacklist HOT 1
- Help setting up localtunnel HOT 3
- Failed to challenge captcha, redemption/purchase HOT 21
- Error incorrect reponse HOT 2
- There are free game to be purchased, but not detected. HOT 1
- New setting request HOT 1
- Checkout URL redirects to store home page HOT 6
- [Suggestion] notifier can set for working on a particular account or group only HOT 1
- Refresh token before it expires HOT 2
- ERROR: listen EADDRINUSE: address already in use :::3000 HOT 1
- [Suggestion] Set default value of cronSchedule to * */6 * * * HOT 1
- libnss3.so: cannot open shared object file HOT 1
- Navigation failed because browser has disconnected!
- Unable to get device authorization token HOT 9
- Cannot read properties of null (reading 'mappings') HOT 1
- Login loop HOT 2
- Games aren't purchased, instead only get a notification with a link to store page HOT 2
- Email going to wrong user HOT 1
- Unabβe
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