Comments (1)
Hi, thanks for your suggestion.
The app doesn't use CSS. It's built with Views, and I'm gradually looking at how to convert it to Compose. I'm still quite new to Compose but I don't think it provides an easy way to do dynamic runtime theming based on user preferences in the way you've described (even if you assume the user is comfortable editing JSON or whatever other syntax). The one exception I know of is the "Material You" feature which will, with OS assistance, match the UI colours (outside the game canvas) to the system wallpaper as per other apps.
That's not to say it couldn't be done, only that I will likely never have time to do it myself, and any third-party contribution to add it would have to be to a high standard of quality and not impede maintainability of the app too much.
(Note that colours within the main game canvas area are a separate issue, #20, which Simon is already working on upstream, so there's no point duplicating that part on Android.)
I think, realistically, I'll close this for now, at least until someone can point to either an MIT-licensed (not GPL/Apache) library that provides this for Compose with minimal effort, or until someone with the relevant experience proposes to implement it themselves.
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Related Issues (20)
- New screen: Won/Untouched games
- Accessibility - Option to bold mistakes (for greyscale)
- App icon HOT 2
- [Feature Request]: True Black for Night Mode (Dark Theme) for Better Visuals and less Power Consumption HOT 1
- Galaxies: Win game if all arrow markers are placed correctly HOT 1
- [Feature Request] Untangle - allow board to fill screen HOT 2
- "Completed" popup shows on Inertia screen entry when 0 gems are left even when player is dead
- [Black Box] Crash on "show solution" (but not on green dot "check solution") HOT 3
- Black box crash when showing solution on solved state HOT 2
- Parts of screen cut off when in portrait mode at 2268*2440 resolution HOT 3
- No numbers to press on Solo/Sudoku HOT 2
- Simplified Chinese translation HOT 1
- Towers bugging HOT 1
- Unruly / line numbers, total number of colored squares per line
- Mosaic, Netslide, Mine, etc.: Moving large grid with arrow keys causes a lot of lag
- Wrong solution HOT 2
- enable discussions in project settings and information sought about a new hanjie variety with less clues HOT 1
- Please add a Hint button HOT 2
- Mosaic: Grey color for solved clues hard to differentiate from unsolved clues HOT 1
- The option 'Match game orientation to screen' is wrong in landscape mode.
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