Comments (1)
Seeing the same thing with signpost
. Repro is as simple as dragging for a total of ~30s (doesn't have to be one continuous drag) and the game will reset. Note that my device is running at 90fps, so if it's tied to frame rate then it might take more/less time.
I thought it might be specific to the blitting code so I tried the same repro on pegs
and it happens in about the same amount of time. untangle
doesn't use a blitter AFAICT but the same repro does trigger the issue (feels like it takes >30s though).
In the adb logs I see the following in all 3 cases right at the reset:
1723 3769 E BpBinder: Too many binder proxy objects sent to uid 1000 from uid 10240 (6000 proxies held)
1723 1819 E ActivityManager: Uid 10240 sent too many Binders to uid 1000
1723 1805 D DisplayManagerService: Drop pending events for gone uid 10240
1723 1819 I ActivityManager: Killing 21424:name.boyle.chris.sgtpuzzles/u0a240 (adj 0): Too many Binders sent to SYSTEM
There's also a constant spam of this while dragging:
1723 2079 D CoreBackPreview: Window{b84db6c u0 name.boyle.chris.sgtpuzzles/name.boyle.chris.sgtpuzzles.GamePlay}: Setting back callback OnBackInvokedCallbackInfo{mCallback=android.window.IOnBackInvokedCallback$Stub$Proxy@67bc279, mPriority=-1, mIsAnimationCallback=false}
1723 2079 D CoreBackPreview: Window{b84db6c u0 name.boyle.chris.sgtpuzzles/name.boyle.chris.sgtpuzzles.GamePlay}: Setting back callback OnBackInvokedCallbackInfo{mCallback=android.window.IOnBackInvokedCallback$Stub$Proxy@a88dbbe, mPriority=0, mIsAnimationCallback=true}
21424 21424 W WindowOnBackDispatcher: sendCancelIfRunning: isInProgress=falsecallback=androidx.activity.OnBackPressedDispatcher$Api34Impl$createOnBackAnimationCallback$1@373dfc8
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Related Issues (20)
- New screen: Won/Untouched games
- Accessibility - Option to bold mistakes (for greyscale)
- App icon HOT 2
- [Feature Request]: True Black for Night Mode (Dark Theme) for Better Visuals and less Power Consumption HOT 1
- Galaxies: Win game if all arrow markers are placed correctly HOT 1
- [Feature Request] Untangle - allow board to fill screen HOT 2
- "Completed" popup shows on Inertia screen entry when 0 gems are left even when player is dead
- [Black Box] Crash on "show solution" (but not on green dot "check solution") HOT 3
- Black box crash when showing solution on solved state HOT 2
- Parts of screen cut off when in portrait mode at 2268*2440 resolution HOT 3
- No numbers to press on Solo/Sudoku HOT 2
- Simplified Chinese translation HOT 1
- Towers bugging HOT 1
- Unruly / line numbers, total number of colored squares per line
- Mosaic, Netslide, Mine, etc.: Moving large grid with arrow keys causes a lot of lag
- Wrong solution HOT 2
- enable discussions in project settings and information sought about a new hanjie variety with less clues HOT 1
- Please add a Hint button HOT 2
- Mosaic: Grey color for solved clues hard to differentiate from unsolved clues HOT 1
- The option 'Match game orientation to screen' is wrong in landscape mode.
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