Comments (3)
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it appears that chocolate doom is using the old spechit magic number from prboom-plus which has since been commented out and replaced by 0x01C09C98, also the demo playes back with this number
details are
chocolates current spechit magic number : 0x84f968e8
prboom-plus current spechit magic number : 0x01C09C98
prboom-plus old spechit magic number : 0x84000000
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I was using a different default spechit magic value because it appeared to allow more demos to work "out of the box" without a -spechit parameter being specified. However, in this case, it caused a demo that works OOB on prboom-plus to fail. For consistency with prboom-plus, I've switched to the same spechits default value that it uses; at least that way, the spechits overrun list on Doomworld is applicable to Chocolate Doom as well.
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- status: open --> closed-fixed
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Related Issues (20)
- Commit 825f59b broke cross-compiling from mingw-w64 HOT 1
- [Question] Music Pack configs HOT 1
- Doom/Doom2: Donut line action differs from vanilla HOT 10
- Packaging on Windows doesn't work with latest MSYS2
- Please add CPack packaging for MSYS2
- No built-in config in i_musicpacks.c for Chex Quest HOT 4
- Music doesn't seem to loop properly when Fluidsynth is used HOT 5
- Chocolate Strife should support PC speaker sound effects HOT 1
- Chocolate Doom Linux Timidity .sf2 soundfonts not working HOT 1
- Linux, Native MIDI, Error loading midi: Couldn't open /tmp/timidity.cfg HOT 2
- Keyboard idiosyncrasies HOT 3
- Corners in MAP18 severe rendering bug HOT 1
- warnings and errors when running make HOT 4
- Odd, inconsistent dehacked behavior with -chex gameversion HOT 1
- No Image HOT 1
- www.chocolate-doom.org is down! HOT 2
- Have autobuilds on the release page. HOT 5
- Emulate "2s middle textures do not animate in v1.2" HOT 1
- should chocolate-strife include the original intro video ? HOT 2
- Technically incorrect comment HOT 1
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