Comments (10)
Try artifact from this page: https://github.com/chocolate-doom/chocolate-doom/actions/runs/7240680697
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Hi, that build fixes the problems with Heretic and Hexen.
I have a question about Doom, not sure it's a bug as such, but it is a little different to the real game.
- If I pick up one or more rifles together with something else, the sound of the rifle gets truncated
- If I pick up a minor item such as health, armour or bullets, the sound level is so low that I can't normally hear it unless I listen very closely. Is it possible somehow to raise the volume of these things?
from chocolate-doom.
This is a quirk of original Doom: https://doomwiki.org/wiki/Sound_cutoffs
You can try Crispy Doom, which fixes some of these problems.
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That doesn't explain the absence of sound with minor items, which is 100% a problem with chocolate doom, but works correctly with the real game.
Can you point me to a crispy version artifact that has the working heretic sound?
from chocolate-doom.
Can you point me to a crispy version artifact that has the working heretic sound?
Latest release should work: https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0
from chocolate-doom.
I used the x64 doom build and it certainly has a lot of interesting features. It also fixed the rifle sound truncation, however it does nothing for the minor items volume. I'll keep using it though, as it has certain features that I like. I notice though when I type a cheat, it causes movement. Is there some setting to set the controls back to normal? (or I may have inadvertently turned something on).
from chocolate-doom.
There is a program "crispy-setup.exe" where you can change the controls. I recommend asking questions elsewhere, e.g. https://discord.gg/5M8K6vQ
from chocolate-doom.
Thanks.
from chocolate-doom.
I figured out the sound problems. I was using Doom 2 ver 1.666 on my 98SE machine, but 1.9 with Chocolate Doom. There seems to be a few differences between them in various ways.
from chocolate-doom.
There is a config variable use_libsamplerate
in your chocolate-*.cfg files. If it's set to something other than 0, I recommend changing libsamplerate_scale
from its default 0.65
to 1.0
. This will give the sounds a little more volume.
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Related Issues (20)
- warnings and errors when running make HOT 4
- Odd, inconsistent dehacked behavior with -chex gameversion HOT 1
- No Image HOT 1
- www.chocolate-doom.org is down! HOT 2
- Have autobuilds on the release page. HOT 5
- Emulate "2s middle textures do not animate in v1.2" HOT 1
- should chocolate-strife include the original intro video ? HOT 2
- Technically incorrect comment HOT 1
- Possible Z_Malloc error on playing demo under x64 build HOT 19
- Buffer overflow when loading response files HOT 6
- Windows build docs need a minor update (missing autotools package) HOT 1
- Handle DMX midi issue? HOT 5
- Sound Cut-Off Issue (FIXED) HOT 2
- snd_musiccmd option ignored (linux) HOT 8
- no music with surround sound on HOT 5
- Configuration files directory differs from Vanilla Doom HOT 4
- Incorrect behavior for lost souls in Chex Quest with chex.deh HOT 1
- Setup using wrong color palette HOT 4
- Compilation Errors in Chocolate Doom on Debian: SDL2 and sound.c HOT 2
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