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yosun avatar yosun commented on July 26, 2024

Recorder.cs - http://wiki.unity3d.com/index.php/TextureScale

			// Process the frame queue
			while (m_Frames.Count > 0)
			{
				RenderTexture source = m_Frames.Dequeue ();
				Texture2D target = temp;
				RenderTexture.active = source;
				target.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0);
				target.Apply();
				RenderTexture.active = null;
				//TextureScale.Bilinear (target, adjWidth,adjHeight);
				//yield return new WaitForSeconds (0.05f);
				GifFrame frame = ToGifFrame(target);
				frames.Add(frame);
				yield return null;
			}

from moments.

yosun avatar yosun commented on July 26, 2024

mea culpa! target.Resize() at the end solved it

from moments.

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