Comments (2)
You are correct about atlasBounds
, by dividing by the atlas dimensions, you get the texture coordinates. The planeBounds
are for positioning the glyphs in the output "plane" (I couldn't come up with a better term), that is, where to put the textured rectangle when typesetting the text, relative to the baseline "cursor" that then moves by advance
to the right. This tells you for example that the character y
should be positioned lower than Y
even though they might have similar height.
As for the units, font size (-size
) is specified as pixels per EM, the size of an EM is taken from the font file's metadata, and this should be the same as the px
font size unit in CSS. I believe the conversion rate for point size is simply 1px = 0.75pt, so you just have to multiply your point size by 4/3. The -emrange
and -pxrange
values specify the width of the range of representable distances in either unit, I am not sure what is unclear about these.
from msdf-atlas-gen.
Great, that's really helpful and should be enough for me to continue working with this. Thanks a lot
from msdf-atlas-gen.
Related Issues (20)
- Cyrillic HOT 2
- Header path incorrect when linking to outside msdfgen HOT 2
- Wrong Atlas Bounds HOT 1
- Border /Edge bleeding issue HOT 1
- Generated SDF looks too sharp? HOT 3
- The program crashes immediately HOT 1
- Export all glyphs instead of user-defined subset HOT 2
- Padding HOT 5
- Bottom-alligned text for a top-left aligned display
- Question:The padding parameter.
- New Release for Dynamic Atlas? HOT 3
- where is the width and height information at?
- does this build for linux? HOT 2
- How do I output all glyphs, but with the "unicode" field included in the JSON where appropriate? HOT 1
- Regression/difference between output from latest version and 1.2 HOT 1
- Why this all dlls are needed? HOT 2
- How can I solve these problem? HOT 11
- Font file not recognised HOT 2
- CMake build error with first build when bundling in an external library HOT 2
- The released windows build contains v1.1, not v1.3 HOT 2
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