Comments (10)
What exactly is the primary use-case for this?
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What exactly is the primary use-case for this?
Would be able read it and use the data in Resonite
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I see, does Resonite not support OSC or does it require some specific handshake before it will detect data in this way? I don't think many of us (if any) play it at all, so we don't have any knowledge about how this would be implemented properly over there currently
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I see, does Resonite not support OSC or does it require some specific handshake before it will detect data in this way? I don't think many of us (if any) play it at all, so we don't have any knowledge about how this would be implemented properly over there currently
No, resonite doesn't support osc, with webhook servers it only requires you to know which ip and port its using in that case it will most likely be using localhost and after launching the webhook server we can handle the rest in game
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would sending it in JSON format work?
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would sending it in JSON format work?
would be much more of a pain to parce in resonite
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If you're okay with the paths becoming flattened, a key value list is definitely doable. I'll start work on this and vmc support this weekend
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If you're okay with the paths becoming flattened, a key value list is definitely doable. I'll start work on this and vmc support this weekend
If you mean that the string will only take one line, that would be perfect
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how does resonite parse stuff anyways? I'd expect json format to be pretty standard
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It parses strings trough a system of logic nodes that is part of the visual coding, we index and substring to get our informations. So a long comma separated string works
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